using UnityEngine;

public class KidBubble :Kid 
{
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    public override void Create()
    {
        
        GameObject item=Instantiate(stone);
        item.transform.SetParent(transform);
        item.transform.localPosition=transform.position+Vector3.up*height;
        
    }
}
